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Sculptris: Bust WIP

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Today I added the hair using a separate sphere (I find hair pretty tricky anyway but masking off strands along the hair then grabbing/using clay draw with the mask works).


The bust and head are from the same sphere, masking largely used for the collars. Really helped me understand how clothing is sometimes done in sculpting as I've never tried it before!

I need to start working in the texture/ruffles and while the head is mostly done add a little more expression as well as some hint of eyebrows. Then I'll see how it handles going in to zbrush and rendering.

Quick update!! Just thrown in to Zbrush via goZ to test rendering in a sketchy style. Will explain more about goZ and matcaps later!

Sculptris: Sagat WIP

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Done this evening, sculpted from a sphere in Sculptris. Going to add ears soon!


Below: Some earlier work in progress. Decided to go for a more characterized look with the pose


Sculptris statue: Colossus part 3 - the Head tests

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Still working on this but I've started to work on the head and test some face shapes.

I started out with an extremely simple (it ended up being a little too simple) basemesh composed out of a cube with 2 extractions.

I was hoping the cube structure would make it simple to convert to Colossus' head from this but I didn't even add proper proportions and after smoothing it went a bit wrong so pretty much ended up smoothing it in to a flat faced sphere and built the face then rounded it after.


I tried to use the flatten took particularly on hairline, eyebrow 'mounds', cheekbones and nose just to get his cubic feel. He looks a bit like a 40 year old version of Colossus but this is the first test so I'm pretty happy with it.

After doing this I thought I'd test a pose using the 3 sculpts created. The idea I had was maybe him leaning in to bust down a wall/door or having 1 arm up in defense while holding off others to protect them. sculptris is good as you can add other scene files as shown before to test different poses and such. The image below works out at about 215k polys and there were no crashing problems so far which is great!