Showing posts with label matcap. Show all posts

Zbrush tests and Indoor evening photo

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Just a few more tests with zbrush, working out the matcap tool/ materials, modifying existing ones and creating my own. Remember clicking enlarges the image!


 Above: Creating a simple rock face using terrain 3D tool with claytubes + crumple, Testing cavity detection with a sketch matcap.


Above: Using the base tool from the previous post (the clay head) morphed it then used a mixture of brushes. Initially used to test my own custom matcap material. I added noise to the mesh and then worked on rendering to get a cool swamp thing style look.

Finally, I also went to test out a new lens I bought (more images to follow). This was in low light conditions at a local esports event. Got a few good images out of it but this is my fave. I don't usually shoot in high ISO but it was worth trying as I want to get better at it for evening travel shots later in the year. This was shot at 1/60 with 1600 ISO.




First new Zbrush Tests

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Finally got my hands on Zbrush again after 3-4 years. These are some of the first tests done testing dynamesh + Shadow box. Some of the notable editions are the insert features. I like the mannequin tool as well, hopefully to be the basis of some sculpts I'll work on.

Here are my first new tests done over the past day or 2.


 Above: The insert ears brush tested with dynamesh. While I will properly learn to do ears this is awesome for doodles/sketches!


Above: Playing around with Matcap shader options to create a hard plastic toy look
Below: Using the Curve pinch tool to emphasise hard edges along with the Hpolish brush. Shadow Box used for simple 'Jaw'