Showing posts with label lighting tests. Show all posts

Zbrush tests and Indoor evening photo

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Just a few more tests with zbrush, working out the matcap tool/ materials, modifying existing ones and creating my own. Remember clicking enlarges the image!


 Above: Creating a simple rock face using terrain 3D tool with claytubes + crumple, Testing cavity detection with a sketch matcap.


Above: Using the base tool from the previous post (the clay head) morphed it then used a mixture of brushes. Initially used to test my own custom matcap material. I added noise to the mesh and then worked on rendering to get a cool swamp thing style look.

Finally, I also went to test out a new lens I bought (more images to follow). This was in low light conditions at a local esports event. Got a few good images out of it but this is my fave. I don't usually shoot in high ISO but it was worth trying as I want to get better at it for evening travel shots later in the year. This was shot at 1/60 with 1600 ISO.




Lighting Studies '09

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These were from the Lighting and Rendering with Mental Ray course I went on last year. The course ran by Jeremy Birn (Lighting Artist, Pixar) was great for further study in to lighting/rendering with 3d packages (Maya used for these). I'm continuing studies in lighting by doing the 3D Lighting Challenges found here




I'd recommend the course for anyone interested in Lighting or Rendering, the basic techniques can be used in any package really and it teaches how to use lights well and more importantly efficiently (getting good results without necessarily the need for advanced rendering options like Global Illumination).