Sorry for not updating. Been away and very busy at work. That hasn't stopped me sculpting though! Here are a few done over the past month or so;
Above: An attempt at a more animated/ hard surface stylised creature. Wanted to get some hard edges in there for the nose.
Above: Tried working off a concept image but it failed. Just started sticking objects on the side of him as he was meant to be a future/cyborg style character
Below: Refined the eye a little. I'm starting to see common errors in my anatomical work, namely making the cheekbones/cheeks too pronounced and pushing the eye too far back in to the socket. 30 mins reworking and I was a little happier with this.