Ok so here are a few of many done this week. For this week I only sculpted ears in Sculptris, with various references and starting points.
While I didn't exactly improve with it overnight I do think I've reached a point where I can at least add ears to a sculpt roughly, then be able to add detail as I go. The results of practise are below. Note some of these are really bad, and it's a learning process. I'm putting these up to hopefully give some people confidence that yes although they may suck they will get better over time!
The below test wasn't from reference but using the key areas from above. It was a 10 minute speed test just to see if I could make something with a start point so that from here a more detailed model could be made with the rest of the head.
Test 4: This was more about the characteristics of the ear to me, I used a regular standard brush to pull out the Tragus (the little knobbly bit on the right) and then a mound for the general ear. From there I used the standard brush on that mound to drag out the lobe and helix (helix is the curved bit at the top left/ the main arch). Doing it this way already pulled the ear out of the model and gave enough room to sculpt inside. A quick crease tool to extenuate some lines and emphasis on the lobe and it seemed to be ok.
I think the below test is my favourite. While not the most accurate it was the quickest with average results. It would fit in to the style of a more cartoony model which is fine and more detail can be added.
All of these (and all my sculpting in previous posts) has just been with a mouse for now (wacom on loan to a friend) so hopefully that should encourage others to try 3D sculpting!
Here are my thoughts on it all:
- Practice! Keep at it and things do improve. Keeping a log is great to show before and afters. I have my first ever zbrush sculpts in the first or second post on here as a reminder.
- I think that using reference is great for this however it can get easily confusing, the geometry just doesn't make sense when trying to convert it to 3d at times! Modelling it in a 3d package like maya may help give a sense of which bits are lower or higher in the ear extrusion itself.
- To me after trying this it helps me realise that in a lot of sculpts the ear while an integral part of the head isn't that needed to nail as much as say the face. It is still important (particularly if basing a sculpt of another) but the 'feel' of the ear tends to be acceptable, especially if just doodling. It does improve your head sculpts even if basic, adding to the overall shape and feel of the model.