Sculptris: Daredevil

Having a few PC problems at the moment so this took a bit longer than it should have (need to buy new bits to stop it crashing!)

Anyway this was done in an evening from a sphere in sculptris. Rendered in sculptris as well (tried multiple materials and masks to emulate passes, see previous tutorial post on technique used).


In paint mode I also used multiple materials with different masks to give a different material type for the skin and eyes. It can be a bit fiddly but it works ok now!

This entry was posted on Friday 16 March 2012 and is filed under ,,,. You can follow any responses to this entry through the RSS 2.0. You can leave a response.

Leave a Reply