Carrying on with the previous tutorial theme I made a simple cube in Maya then moved the vertexes in to the shape below. I DELETED HISTORY then this time as my model was already Quadrangulated I thought I'd see what it was like to import straight in to sculptris as an OBJ, it worked!
Here's what I ended up sculpting using that base mesh;
I then added the arm created in the previous scene just to see how it looked and it didn't look too bad! I've decided I'm going to work on a sculpt of Colossus from x-men so this is a good example/practise shot!
I changed my material to a metallic one then instead of using the crease tools for the lines (which would have upped the triangle count substantially) I went to paint mode with both objects and painted an inverted bump. Hopefully I'll refine/neaten this technique when I start to work on the proper model!
All in all this took about 30-40 minutes so I think it is really good for concept modelling. Give it a go! (remember you wont really be able to use these for games or animation, adding multiple items can be a bit of a bodge job like the arms but no harm if just for fun/ one particular angle!)
Update above!: Just tested out meshmixer07 another free piece of software to extrude parts of the mesh to make the clothing to test it. Just a quick painting test will work more with both packages properly soon!
Sculptris: Chest from imported model wip
This entry was posted on Monday, 20 February 2012 and is filed under anatomy,chest,colossus,digital sculpting,sculptris,tutorial. You can follow any responses to this entry through the RSS 2.0. You can leave a response.