Archive for October 2010

Brand X Lighting WIP

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Scene/model taken from the 3drender.com lighting challenges.
This is still a WIP - caustics not yet done and could do with a few more lights.

Render time (on my very slow laptop 2min5sec)

Here's a view of the rig so far, 1 directional light and using Final Gather with some image based lighting, also using the white planes (primary visibility and emit/receive shadows off) to add a little more to the reflections/ lighting (appearing more like studio work).


I also had a play with some Lens/output shaders and gave the mia_exposure_photographic shader a go with these settings;

It produced these results which I kinda like, with some more tweaking I think it will be a pretty fun shader to use - it added 1 second to render time.

and after amb_occlusion pass + some colour balance/ noise in PS;


(model by Anthony Thomas)

Lighting Studies '09

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These were from the Lighting and Rendering with Mental Ray course I went on last year. The course ran by Jeremy Birn (Lighting Artist, Pixar) was great for further study in to lighting/rendering with 3d packages (Maya used for these). I'm continuing studies in lighting by doing the 3D Lighting Challenges found here




I'd recommend the course for anyone interested in Lighting or Rendering, the basic techniques can be used in any package really and it teaches how to use lights well and more importantly efficiently (getting good results without necessarily the need for advanced rendering options like Global Illumination).

A few shots from Lisbon

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Just a couple of shots from my Lisbon trip - working on all for prints currently. All shot with 50mm Panoramas patched together in PS.


The Panorama below is much larger currently looking at a few panorama viewers to enable a larger view for people


Panorama of Lisbon 1 on CleVR.com

Particle Studies

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Further studies in particle work (Maya)



playblasts and render tests can be found here http://www.youtube.com/user/scutteh